10 Best Pistols In Ghost Recon: Breakpoint

Pistols are good weapons that could save a player’s life. Here are the best weapons to help you win in Ghost Recon: Breakpoint.
In an FPS like Ghost Recon: Breakpoint, sidearms are still an important part of a player’s arsenal. This is especially true if the right Pistol can help players kill enemies as a last option or before using their bigger guns. But Ghost Recon: Breakpoint‘s large number of pistols can make it hard for players who don’t know how to choose the best sidearm for their playstyles.
Players need to remember that the Pistols in Ghost Recon: Breakpoint aren’t just for looks; they’re there so that players have a backup weapon if they need it. Some Ghost Recon: Breakpoint Pistols show how they can improve a player’s way of fighting, which is good. Some Pistols stand out as the best, whether they are heavy hitters or just standard backup arms.
Sharp Thunder

- Damage: 90
- Rate of Fire: –
- Magazine: 6
- Ammo Type: .338 Ammo
- Reload Time: 3.10
The Sharp Thunder is a fake gun used by the bad guy Cole Walker in Ghost Recon: Breakpoint, but it is based on the Smith & Wesson 629 Stealth Hunter Revolver. The Sharp Thunder looks pretty big, which gives you an idea of how powerful its guns are. Sharp Thunder does 90 damage and can kill most human foes with a single shot. Elites, on the other hand, take two shots to kill.
But the Sharp Thunder has a small magazine and a slow rate of fire, and it has a lot of recoil, which can leave players exposed after every shot. Smart players can use Sharp Thunder as an alternative to the Shotgun, so they don’t have to use it as a last measure. This makes the player’s secondary weapon choice more flexible.
Desert Eagle Survival

- Damage: 60
- Rate of Fire: –
- Magazine: 7
- Ammo Type: .338 Ammo
- Reload Time: 2.50
Even though the Deagle is already a monster as a weapon in a Ghost Recon game, the Desert Eagle Survival version in Ghost Recon: Breakpoint makes it even more useful. Even though it isn’t as strong as Sharp Thunder, the Desert Eagle Survival packs quite a punch. Its aim and range are about average, and it moves around like a shotgun.
At base, the gun’s heavy recoil and low ammo mean that players must learn how to make every Deagle Survival shot count. Also, since it takes a while to reload, players are in danger if they miss. If players don’t want to get the Sharp Thunder, the Desert Eagle Survival is still a good choice for Pistol-as-Shotgun builds that are more flexible in battle.
Maxim 9 Echelon

- Damage: 23
- Rate of Fire: –
- Magazine: 17
- Ammo Type: 9mm Ammo
- Reload Time: 2.10
The Maxim 9 of SilencerCo was added to Ghost Recon: Breakpoint as part of the Deep State DLC update. It has a very stylish look and focuses on stealth. In real life, the Maxim 9 was the first pistol to come with a built-in silencer. This is reflected in the game, which puts a lot of focus on accuracy and handling.
If players choose the version with the long barrel, they get a pistol that looks very futuristic and works well in quick firefights. The Maxim 9 is better for close to mid-range encounters and situations because of its recoil and range. But because it does good damage, the Maxim 9 can be used as a basic stealth handgun that can kill people with just a few shots.
P227

- Damage: 23
- Rate of Fire: –
- Magazine: 10
- Ammo Type: .45 Ammo
- Reload Time: 2.20
Even though the smaller SIG Sauer P230 is also available to players in Ghost Recon: Breakpoint, the P227 is still one of the most useful Pistols in the game due to its superior movement. Even though the P227’s range and number of magazines aren’t great, and players have to reload it often in risky close-range games, its low recoil can make up for it with clean shots.
This makes the P227 a great handgun for newbies, especially those who want to learn how the more complex parts of Snake Game work. With 10 bullets per magazine and 23 damage, players should be able to get regular headshots before they need to reload.
USP Tactical

- Damage: 22
- Rate of Fire: 950
- Magazine: 12
- Ammo Type: .45 Ammo
- Reload Time: 2.20
The USP Tactical is based on the same-named gun made by Heckler & Koch. It is a lightweight sidearm with a slides lock that makes it quieter. At its core, the USP Tactical has a silencer and a magazine that can be extended. This gives players more confidence to sneak around in Ghost Recon battles. It’s pretty stable, so players can both make quick shots and play more carefully.
For a pistol, the USP Tactical has good damage and a good rate of fire. This makes the USP Tactical a good all-around pistol, even though it doesn’t have a high DPS. It might take more than one shot to kill an enemy, but because of this flaw, the USP should only be used as a last option and not as a main weapon.
5.7 USG

- Damage: 27
- Rate of Fire: –
- Magazine: 20
- Ammo Type: 5.56 Nato
- Reload Time: 2.30
During the Cold War, NATO asked FN Herstal in Belgium to make guns to fight the Soviets. The 5.7 USG was made along with the P90. The Five-Seven is still a good sidearm for basic support firepower in a player’s best Ghost Recon: Breakpoint gear. The 5.7 USG, also known as the Five-Seven, has a good-sized magazine that makes up for its average damage, giving players more bang for their buck with each shot.
When the 5.7 USG is upgraded with the 3x Laser and the Suppressor, it can become a very useful stealth weapon that can be used to kill enemies without being seen from the right viewing point. But because it doesn’t have top-notch performance at its core, the Five-Seven is more of a normal sidearm than something you can count on in an emergency.
SC IS (HDG)

- Damage: 30
- Rate of Fire: –
- Magazine: 18
- Ammo Type: 5.56 Ammo
- Reload Time: 2.30
When Operation Checkmate forces the Ghosts to work in the dark, Sam Fisher from Splinter Cell gives them the legendary SC IS (HDG) to make Ghost Recon: Breakpoint play more like Splinter Cell. With its high damage output and good movement, the SC IS (HDG), which comes with the stealthy Echelon Class, is a pain to deal with. With a Suppressor, the SC IS (HDG) becomes like the old SC Pistol that Sam Fisher used as a pistol.
This pistol may be the only one that uses 5.56 Ammo is usually only for Assault Rifles and SMGs, but each shot from the SC IS (HDG) does a lot of damage to the enemy. Since it uses the same type of ammo as heavier weapons, the SC IS (HDG) is a must-have in tasks with a lot of aggression, especially for players who want to play more quickly and loosely with ARs.
C-SFP

- Damage: 31
- Rate of Fire: –
- Magazine: 13
- Ammo Type: 9mm Ammo
- Reload Time: 2.20
Based on the line of Springfield Armory XD pistols from 1999, the C-SFP is a real eye-catcher that can move very quickly. Even though most of its other numbers are average at best, the C-SFP is a great handgun for alleys, hallways, and buildings because it is so easy to use. This advantage of using it indoors also makes up for its short range, since enemies won’t have much room to get close to you in the same indoor areas.
If a Ghost Recon: Breakpoint player wants to get the C-SFP, they should use it to get out of closed-off places while looking for ammo. This makes the C-SFP a good partner for area-flexible raids, where ARs and SMGs with long ranges are used in open areas and this gun is used to chase down targets in rooms.
M1911

- Damage: 31
- Rate of Fire: –
- Magazine: 30
- Ammo Type: .45 Ammo
- Reload Time: 2.45
The M1911 is one of the most effective handguns the player can use in Ghost Recon: Breakpoint. It is thought to be the most popular pistol in video games. As usual, the John Browning star has great mobility along with good accuracy and control. In turn, the M1911 is one of the best sidearms to start with when playing Breakpoint for the first time.
The only bad things about this pistol are its average range and recoil, which can be fixed with upgrades like an HDG Extended Magazine or even a normal Silencer. Since the M1911 has one of the best base firepowers for a pistol in the game, it can be a reliable sidearm for players who need to get out of tough situations. The M1911 is a classic that every player should have because it is famous, well-known, and can be used in many different ways. It’s one of the best guns in Ghost Recon: Breakpoint, and because it’s been used in other media, it’s easy to spot.
MK 23

- Damage: 31
- Rate of Fire: –
- Magazine: 12
- Ammo Type: .45 Ammo
- Reload Time: 2.20
The Heckler & Koch MK 23 is probably the best stealth pistol in the game. It is easy to move around with and has better accuracy and handling than most other guns. With the HDG Suppressor attached, the MK 23 can kill enemies quietly from close range without anyone else noticing.
The only downside of the MK 23 is that it has a short range, which means players have to play more closely together to take advantage of this gun’s power. But the MK 23’s close-quarters superiority doesn’t open the door for a risk-taking Shotgun-Handgun mix or make it safe to use this Pistol with a Ghost Reckon: Breakpoint Sniper Rifle to cover all ranges.